Kansino Logo
Icon/Search-N1

Game Rules


Below you can find common characteristics and rules of the games. However, all games have different variations. To help you out, it is always advisable to check the game rules within the game you intend to play. Each game has either a ‘?’ icon or a ‘i’ icon within the game itself where you can find the specific rules for that game.

Each game also has an RTP (Return to Player) percentage which you can find in each individual games’ rules mentioned above. This is also known as the Payout Percentage.

Slots:

Slots are the simplest games to play in the Casino. Simply adjust your bet to what you desire and click the spin button. These consist of multiple reels and different amounts of paylines.

Slots work with a Random Number Generator which ensures that the results of the games are always completely random. This also ensures that each slot gives fair chances of winning.

Classic Slots have fewer reels and more simple features. There are also modern slots which can consist of various different features such as more paylines, innovative bonus features and base game features.

Due to the multitude of variations of features in slots, it is always advisable to check the game rules and the payout tables within the games. Payout tables outline the paylines, return for each winning outcome and the features available in the game.

Blackjack:

The goal in blackjack is to achieve a hand that’s closer to 21 than the dealer’s hand.

The player wins when the value of their final hand is closer to 21 than the dealer’s hand or when the dealer busts. If the player’s hand value is the same as the dealer’s hand, the game round ends in a push and the player’s bet is returned. Blackjack is only possible using the two cards in the initial two-card deal. If the sum of the player’s hand exceeds 21, the player busts and loses the bet on that hand. 

If the value of your initial two-card hand is exactly 21, you have Blackjack! 

Card Values: Cards from 2 to 10 are worth their face value. Face cards (Jacks, Queens and Kings) are each worth 10. Aces are worth 1 or 11, whichever is more favourable to the hand. Note that a soft hand includes an Ace worth 11. 

As soon as the player receives the first two cards they can make an initial decision regarding their hand to Hit, Stand, Double Down or Split. 

Double Down: If a player’s first two cards total 9, 10 or 11 and a third card is likely to result in a hand that beats the dealer’s hand, the player can click ‘Double Down’. This allows a player to double their main bet and receive just one more card. 

Hit or Stand: Alternatively, the player can decide to Hit to be dealt an additional card to add to the value of their hand. The player can Hit more than once to receive additional cards before they decide to Stand once they are satisfied with the value of their hand.

Split: When a player’s first two cards are of equal value, the player can choose to ‘Split’ them into two separate hands. If the player splits two Aces, they will receive just one additional card on each hand. No doubling is allowed.

Dealer’s Hand: The dealer must ‘Hit’ (take an additional card) when the dealer’s hand is 16 or less. The dealer must ‘Stand’ on all hands of 17 or more (including a ‘soft 17’, which is a total of 17 made up of an Ace counted as 11 and a card with the value six). The dealer loses the game with a hand that exceeds 21. If a player’s final hand is closer to 21 than the dealer’s hand, the player wins even money on his/her initial bet.

Insurance: If the dealer’s up card is an Ace, a player can choose to place an additional insurance bet that pays out if the dealer goes on to win with Blackjack. A player clicks ‘Yes’ to purchase this ‘Insurance’ then places an additional bet equal to half the initial Blackjack bet. 

Roulette:

The objective of Roulette is to predict the number on which the ball will land by placing one or more bets that cover that particular number.

You can place many different kinds of bets on the Roulette table. Bets can cover a single number or a certain range of numbers, each type of bet has its own payout rate. 

Bets made on the numbered spaces on the betting area, or on the lines between them, are called inside bets, while bets made on the special boxes below and to the side of the main grid of numbers are called outside bets. A Straight Up bet or a Split bet are examples of inside bets, bets on Red/Black or Even/Odd are examples of outside bets.

There are different versions of the game, such as French, European or American roulette.

European and French Roulette wheels both feature the numbers 1 to 36 and a single zero. However, there are two key differences with French Roulette: 1) French Roulette includes the La Partage rule: if you make an even money bet and the ball lands on zero, you lose only half your bet. 2) French Roulette uses a slightly different table layout with some bet types shown in French: Pair or Impair = Even or Odd numbers; Manque or Passe = Low (1-18) or High (19-36) numbers.

The American Roulette wheel features one extra pocket (00) compared with European and French Roulette and 00 on the table layout. The number order is also different around the wheel.

Poker (against the dealer):

The aim in Poker is to beat the dealer’s hand by getting the best possible hand.
To play the game you place a bet on the Ante bet (initial bet). Once the dealer has then dealt out the cards, you must decide whether to PLAY 2x or FOLD. Choose PLAY 2x to continue the round by placing a Play bet equal to double your Ante. Choose FOLD to end the round, thereby forfeiting your Ante bet. 

To decide the winner, the highest-ranking hand that can be formed from your five cards is determined and compared with the dealer's hand.

Possible hands:

Royal Flush is a Straight Flush that contains the Ace, King, Queen, Jack and 10 all in the same suit. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.

Straight Flush is a hand that contains five cards in sequence, all of the same suit, for example: Nine, Eight, Seven, Six and Five, all Hearts. Two Straight Flushes are ranked by comparing the highest card of each. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.

Four of a Kind is a hand that contains all four cards of one rank plus any other card. For example, four Aces in your hand would be Four of a Kind. Quads with higher ranking cards defeat those with lower ranking cards. If two Four of a Kind are of equal rank, the fifth card (the ‘Kicker’) is used to break the tie. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.

Full House is a hand that contains three matching cards of one rank and two matching cards of another rank, e.g. three Kings and two Sixes. Between two Full House hands, the one with the higher ranking three cards wins. In the case of the three cards being of the same value in Full House (and therefore tied), the two cards of the same value are ranked against each other. In the case of a tie, the player gets their initial bet back and the outcome of the game is a PUSH.

Flush is a hand where all five cards are of the same suit, but not sequential, e.g. five cards that are all Clubs. Two Flushes are compared as if they were high card hands; the highest-ranking card in each hand is compared to determine the winner. If both hands have the same highest card, then the second-highest ranking card is compared, and so on until a difference is found.

Straight is a hand that contains five cards of sequential rank in at least two different suits, e.g. Nine, Eight, Seven, Six and Five in two or more suits. Two Straights are ranked by comparing the highest card in each hand. Two Straights with the same high card are of equal value and therefore tie, as suits are not used to separate them.

Three of a Kind is a hand that contains three cards of the same rank, plus two cards which are not of this rank or the same as each other. For example, a player having three Kings in their hand would have Three of a Kind. Higher-valued Three of a Kind defeats lower-valued Three of a Kind. If two hands contain Three of a Kind of the same value, the Kickers (that is, the other two cards in the hand) are compared to break the tie.

Two Pairs is a hand that contains two cards of the same rank, plus two cards of another rank (that match each other but not the first pair), plus any card not of either rank. An example of this would be having two Aces and two Kings. To rank two hands both containing Two Pairs, the higher ranking pair of each is first compared, and the higher pair wins. If both hands have the same top pair, then the second pair of each is compared. If both hands have the same two pairs, the highest value Kicker determines the winner.

Pair is a hand that contains two cards of one rank (e.g. two Kings), plus three cards which are not of this rank or the same as each other. Pair is the lowest hand you can be paid out for. Higher ranking pairs defeat lower ranking pairs. If two hands have the same pair, the Kickers are compared in descending order and the highest value Kicker determines the winner.

High Card is a poker hand made of any five cards not meeting any of the above requirements. Essentially, no hand is made, and the only thing of any meaning in the player's hand is their highest card. If two hands have the same High Card value, the other cards in the hand are compared in descending order to determine the winner.

Baccarat:


The goal in baccarat is to estimate who will finish with the best hand, the dealer or the player. You can also choose a tie.

The bank will deal the first card to the player, then the bank will deal itself a card. The next card will then go to the player again and the bank will also receive a second card. In some instances a third card is also drawn but no hand will receive more than three cards.

Prior to each deal, the player can wager on whether the Player’s hand or the Banker’s hand will win by being closest to 9.
After the betting time period has expired, the Player and Banker are dealt two cards.  (Aces count as 1, Cards from 2 to 9 are worth their numerical face values, 10 and face cards (King, Queen, Jack) are each worth zero). If the initial value of the hand is 10 or higher, then 10 is subtracted from the total and the figure remaining is the value of the hand. 

Craps:

The aim of the game is to predict the outcome of the roll of two dice. It is quite a simple game that moves in different stages. The first stage is the Come Out roll, the first roll of the dice. The second stage is the Point roll. In Craps some bets are resolved after one roll while other bets can last several rolls before they are resolved.


The user interface in the game will guide you in what bets you can place, and even show potential winnings for your bets. You can also place bets by choosing all available bet spots for a specific total of the dice.

Game Shows:

These are games played in the Live Casino with a presenter and give the feel of playing in a real live game show. Each of these games is based on different game show mechanics and the specific rules for each can be found in the game itself by clicking the ‘?’ icon or ‘i’ icon.

Main Sponsors

AZ Alkmaar
Big Time GamingEvolutionGreentubeiSoftBetGames GlobalNetEntNolimit CityPragmatic PlayPush GamingRelax GamingYggdrasilRed TigerStakelogicPlay n GoELKMerkurQuickspinSG DigitalThunderkickInspiredHacksawG GamesRed RakeWazdanSynotSpinomenalSkywindBoomingOryxGamomatSwinttRAW iGamingGaming CorpsRuby Play